Usually when you check out a collectibles site, the figures you find are generally from movies, television and sometimes history. Read the full story
The writer/company president agreed to take the time from his daily routine to give GEN the scoop on Peter and his boyhood pals ... and foes.
Usually when you check out a collectibles site, the figures you find are generally from movies, television and sometimes history. Read the full story
Imagine this: You’re running through some ancient ruins pulling levers and collecting treasure; must be Tomb Raider, right? You’re ducking in and out of cover while engaging in a firefight with armed militia in a factory complex while your co-op buddy flanks the enemy’s rear; must be Army of Two, right? You’re stuck on the back of a moving Humvee racing through a wide-open savanna mowing down wave after wave of incoming motorcyclists with a mounted machine gun; sounds like Time Crisis, or perhaps Virtua Cop, right? None of these situations are likely to conjure images of a survival horror game, but as the title of this review probably tipped you off, they will now.

Cue in: a wild, maniacal laugh paralleling that of a Joker gone wild gives way to a “Welcome….Claaaaaire!” a la Hannibal Lector fashion. Welcome to Resident Evil: Code Veronica. Read the full story
Only a few long-buried bodies in the Nevada desert know this, but I was a hardcore Sega fan in my youth. I of course had all the Nintendos and a TurboGrafx-16 (Keith Courage FTW), but my outspoken, oft-times misguided loyalty lied with the Genesis, Sega CD, 32X, and my favorite console of all time, the Saturn. So when Sony launched their unprovoked invasion of the home console market, I was not only skeptical, I was resentful. There was a distinctively soulless and American flavor to the PlayStation launch titles that my mind rejected on every level. I wasn’t about to leave behind Panzer Dragoon and Guardian Heroes for 989 Studios’ shitty sports games or Warhawk and Syphon Filter.
But as time went on, the Sony PlayStation didn’t sputter out like the Atari Jaguar or the Panasonic 3D0. This only made me want it less, as it was now the popular system to own, and my Marilyn Manson posters and nonconformist clothing said I was a beautiful and unique snowflake who zigged when everyone else was zagging. Then, along came a little game by the makers of Street Fighter and Mega Man. A game that would define an entire genre and lead to many of the most memorable moments in video game history. A game that finally made me give in and get in line with the rest of the herd.
As is the current trend with all red hot video game franchises, Resident Evil has spawned a number of Hollywood films bearing its name. And as is the trend with those films, all of the characters were poorly casted (not to mention poorly portrayed) by some soulless, greedy suit who has never even played the games.
Instead of utilizing the many multifaceted video game characters as the main protagonist in Paul W. S. Anderson’s abominations, they chose to invent one out of thin air. Don’t get me wrong, Milla Jovovich possesses decent acting chops and her looks were pretty much the only reason to keep watching after the elevator scene, but why break what doesn’t need to be fixed? That would be like giving Lara Croft a cybernetic arm and a talking chimp sidekick voiced by Robin Williams.
If Capcom were to ever follow in the Dark Knight’s ever-wise footprints by eradicating the previous Resident Evil movies and starting from scratch, these are the actors and actresses who would not only talk the talk, but walk the walk when it comes to cracking zombie skulls and solving obscure puzzles while a room fills with noxious gas. If you like what you see, be sure to check out GEN’s previous Casting Couches as well: Left 4 Dead, Street Fighter, and Gears of War.

