
While Kevin Conroy took us deep into the heart of Batman, and Paul Dini unraveled the mind of the character, Batman: Arkham Asylum director Sefton Hill from Rocksteady Studios broke the Bat and his rogues’ gallery down from a video game perspective. The developer addressed our pressing roundtable questions as to why the Boy Wonder was excluded from the game, what kind of gameplay we’ll experience as the Caped Crusader, what influenced the change in the appearances of characters like Harley Quinn, and how the team handled the pressure built up from previous Batman crash-and-burns.








